Track: HECQ “Enceladus”
Taken from HECQ’s album “Enceladus” (adn149)
Originally released by Ad Noiseam

“Consumed” is another self-initiated personal project that I’ve written, designed and animated.
It’s a 3D short film about a not so distant future, where extreme overpopulation has become a global crises. The population growth has reached a critical tipping point and there’s food and water shortages all around the world. The story revolves around a “Food Replicator”, or a so called molecular assembler, a device that can rearrange subatomic particles and guide chemical reactions with atomic precision. In an attempt to prevent mass starvation, this device is used to synthesize nutritions with the ability to self-replicate. But during the initial tests something goes wrong and out-of-control self-replicating compounds starts to spread, consuming all matter while building more copies of them selves.

This is very similar to a hypothetical end-of-the-world scenario called “Grey goo”, a term coined by molecular nanotechnology pioneer Eric Drexler back in 1986. He illustrates exponential growth and the dangers of self-replication is his book “Engines of Creation”:

“Imagine a replicator floating in a bottle of chemicals, making copies of itself…the first replicator assembles a copy in one thousand seconds, the two replicators then build two more in the next thousand seconds, the four build another four, and the eight build another eight. At the end of ten hours, there are not thirty-six new replicators, but over 68 billion. In less than a day, they would weigh a ton; in less than two days, they would outweigh the Earth; in another four hours, they would exceed the mass of the Sun and all the planets combined — if the bottle of chemicals hadn’t run dry long before.”

Well, obviously my scenario is all science fiction, since the required technologies to create this kind of self-replicating matter won’t be invented until.. hmm.. no sooner than 2014?


There’s a short breakdown video here:

Create your own outbreak online, in real time with webGL. Check out Christian’s awesome experiment: